2/23/2024 0 Comments Flat footed definition![]() ![]() It feels like they ought to have disadvantage on Dexterity saving throws, and that there should be a more significant effect of hiding from the the jack-be-nimble guard than the tank guard. If the thief has a wand of fireballs, the guard can react the same as he would normally *to an enormous sudden explosion*. The thing that silghtly bugs me about this is that there's no difference if the 'attack' you make doesn't use an attack roll, and it doesn't matter if the guard has no armour, but 20 Dexterity, vs. I sort of see where they are going with this, since you also get advantage to attack a blind opponent, so the idea is that if you can't see, you're easier to hit. Think of the classic thief sneaking up behind an unaware guard - currently the thief gets to take an action before the guard, perhaps two if they roll well on initiative, and the first attack they make has advantage because they are hidden. This doesn't feel right to me, it doesn't seem *enough*, if I can explain further. If a character is surprised, currently they cannot act in the first round of combat. The key components of this condition that I feel is missing mostly relate to how you use your dexterity, which is why I was reminded of flat-footed from 3.X. It feels to me like there isn't really a suitable condition for being surprised, or unable to react to things around you - instead this situation is manifested differently under different conditions. This came up when I was thinking about the list of conditions currently in the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |